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global:languages [2013/12/10 01:36]
Mistermind
global:languages [2022/08/02 16:50] (current)
FreedTerror
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 UFE allows you to store a few lines of texts divided by language so you can offer multiple languages in your product as well as directly access the selected language through code. UFE allows you to store a few lines of texts divided by language so you can offer multiple languages in your product as well as directly access the selected language through code.
  
-{{ :global:global_languages.jpg?nolink |}}+{{ :global:global_languages.png?nolink |}} 
 + 
 +**Notes:** 
 +  * Use %character% to write down the character's name (-if- they can be referenced) 
 +  * Use %round% to write down the current round number 
 +  * Use %combo% to show the amount of hits in the combo (combo message only) 
 +  * If you want to display Combo Damage (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=2796|here]]).
  
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 ''UFE.config.selectedLanguage'' ''UFE.config.selectedLanguage''
  
-Code Example:  +Code example:  
-<code>Debug.Log(UFE.config.selectedLanguage.Start)</code>+<code c#>Debug.Log(UFE.config.selectedLanguage.Start);</code>
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 +
 +[[global:start|< Back to Global Editor]]
global/languages.1386657401.txt.gz · Last modified: 2013/12/10 01:36 by Mistermind