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move:playerconditions [2014/11/19 17:42] Justin H. |
move:playerconditions [2022/12/06 15:39] (current) FreedTerror |
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====== Player Conditions ====== | ====== Player Conditions ====== | ||
- | {{ :: | + | {{ :move: |
Select which conditions each player must be in order for this move to be executable. | Select which conditions each player must be in order for this move to be executable. | ||
+ | |||
+ | ---- | ||
**Self / Opponent** | **Self / Opponent** | ||
* **Basic Move Filter:** This move is only playable if the character/ | * **Basic Move Filter:** This move is only playable if the character/ | ||
+ | |||
* **Possible States:** | * **Possible States:** | ||
- | * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward | + | * **State:** Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward, jumping back or down. |
* **Opponent Distance:** On a proximity range, how far is the other character for this move to be allowed. 0 being very close and 100 very far. | * **Opponent Distance:** On a proximity range, how far is the other character for this move to be allowed. 0 being very close and 100 very far. | ||
* **Jump Arc:** (Jump states only) Where in the jump should the character be to be able to play this move, being 0 taking off, 50 top of the jump, 100 at landing. | * **Jump Arc:** (Jump states only) Where in the jump should the character be to be able to play this move, being 0 taking off, 50 top of the jump, 100 at landing. | ||
* **Idle, Moving Forward, Moving Back:** (toggles, Stand state only) If standing, when can this move be executed. // | * **Idle, Moving Forward, Moving Back:** (toggles, Stand state only) If standing, when can this move be executed. // | ||
* **Blocking: | * **Blocking: | ||
+ | * **Block Stunned:** Can this move be executed while the player is block stunned? | ||
* **Stunned: | * **Stunned: | ||
+ | * **Reset Stun Value:** Reset the stun value the character was in. | ||
NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update. | NOTE: With the new Player Conditions system introduced in v1.5, your previous moves (from v1.0.x) will need to run a small automatic update. |