1 (edited by Mistermind 2024-01-09 05:39:49)

Topic: UFE 2.6.0 Changelog

WebGL Demo:
http://www.ufe3d.com/play


How to update your UFE build:
- Backup your project
- Delete the UFE folder from your project
- Open Window -> Package Manager
- Select Packages: My Assets
- Search for your Universal Fighting Engine license
- Click Update/Download, then Import
- Open each character's move set (Character Editor), click "Load Stance File" then "Apply Changes"
- If you are using Rollback netcode, run the MapRecorder on each character
- For more update options: http://www.ufe3d.com/doku.php/changelog … _ufe_build


Update/upgrade tutorial:
https://youtu.be/-6QriL3973k


Changes:
- All network synchronization issues fixed
- Major refactors all around the code base (renames, intellisense changes, removed redundancies and unused code)
- Larger files split into smaller classes/partial classes
- Reworked connection handlers
- Added "You" tag to local player during online games
- Added ability to test network with AI controlled players
- Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set.
- Added support for Speed Key Frames on Animation Mapper
- Updated how Random Matches are searched (now uses JoinOrCreateRandomMatch)
- Particle Effects now properly sync up with rollbacks, pauses and replays
- Added new option under Network Connection screen: Region Select
- Added option for the player to change the desired input delay and the use of rollback in the demo
- Improved and refactored stance changes
- Updated logo and menu backgrounds
- Refactored UFEScreens and derivered classed
- Fixed several issues with menu interfaces while using controllers
- Added ability to select "Character Specific Moves" under Move Editor -> Move Links
- Fixed issue with invincible frames would linger when linking multiple moves
- Fixed issue with blocking (button mode) would lock up after releasing it during block stun
- Fixed issue where characters stay crouched after round is over
- Added ability to add custom screens under Global -> GUI (now called Custom Interfaces)
- Fixed background color for the shape editor under Custom Hitbox Editor.
- Fixed window menu options and grouped into the correct group
- Removed Lan Options from Global Editor -> Network Options (deprecated)
- Adde new option to Global Editor -> Network Options: Particle Control
- Fixed issue where projectiles would collide with inactive assists
- Added new input manager option: Native Touch Controls (uses a simple open source GUI solution for touch inputs)
- Refactored unique Id. Now its no longer attached to the move name (moves can have repeated names when mapping animations)


Store links:
* Source *
- Payhip
- Asset Store

* PRO *
- Payhip
- Asset Store

* Standard *
- Payhip
- Asset Store


Previous update topics:
2.5.3
2.5.2
2.5.1
2.5.0
2.4.1
2.3.0
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0

Change Log Page: http://www.ufe3d.com/doku.php/changelog

Like UFE? Please rate and review us on the Asset Store!
Questions about the Forum? Check out our Karma FAQ.

2 (edited by Storm87 2023-12-10 00:30:44)

Re: UFE 2.6.0 Changelog

thx for update!!!!! much needed.

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Re: UFE 2.6.0 Changelog

Source version now available.

Like UFE? Please rate and review us on the Asset Store!
Questions about the Forum? Check out our Karma FAQ.

Re: UFE 2.6.0 Changelog

PRO version now available

Like UFE? Please rate and review us on the Asset Store!
Questions about the Forum? Check out our Karma FAQ.

Re: UFE 2.6.0 Changelog

Standard version now available

On a side note: Source and PRO 1.6.0 got reuploaded today with a few extra additions:
- Fixed background color for the shape editor under Custom Hitbox Editor.
- Fixed window menu options and grouped into the correct name
- Removed Lan Options from Global Editor -> Network Options (deprecated)
- Adde new option to Global Editor -> Network Options: Particle Control
- Reviewed and fixed minor block detection issues
- Added support for simulated speed and random seed control for spawned particles under Global Editor -> Network Options
- Fixed issue where projectiles would collide with inactive assists
- Added new input manager option: Native Touch Controls (uses a simple open source GUI solution for touch inputs)
- Refactored unique Id. Now its no longer attached to the move name (moves can have repeated names when mapping animations)
- Reviewed animation maps once more. More effective in avoiding duplicates.


If you downloaded the update prior to this, just re-download it (it will still show version 2.6.0).


Important note: Make sure you open each move set from each character and click "Apply Changes" to refresh the data. You also need to run the animation mapper once more for each character.

Like UFE? Please rate and review us on the Asset Store!
Questions about the Forum? Check out our Karma FAQ.