Hey everyone,

Has anyone found a fix for this? My game took 3 minutes to load with 10 characters, 4 stages, all textures are 512 max, and all of my materials are either Mobile or Legacy.

Thank you,

2

(7 replies, posted in Animation)

Would you happen to have a Skype account? This way I could walk you through my settings. It is Mecanim and a Powerbomb wrestling move.

3

(7 replies, posted in Animation)

Hello all,

I have searched through the various topics about root motion animations in the forum but still need help. I am having the issue where after a throw animation is performed, the character slides back to the original position instead of standing where they are. Would anyone possibly be able to Skype or email to help me with this issue? I am abit confused based on the past troubleshooting topics.

Thank you,

4

(64 replies, posted in UFE 1 (Deprecated))

Awesome! I can't wait to add networking into my project!

5

(64 replies, posted in UFE 1 (Deprecated))

Is there an update on when 1.7 will be arriving?

6

(0 replies, posted in Character Design)

These are a few of the characters for my upcoming wrestling game using the UFE. If there are any programmers that have mastered the throwing system, please reach out via this topic or email (grindcitygamingstudio@gmail.com).

The Mysterious Movado

http://i173.photobucket.com/albums/w64/grindcitygamingstudio/MovadoCharacter.jpg_zpsjzugp59t.png
http://i173.photobucket.com/albums/w64/grindcitygamingstudio/MovadoFull_zpsw6g05okd.png

Hakim Zane

http://i173.photobucket.com/albums/w64/grindcitygamingstudio/HakimZane2_zpskdsuesj4.png
http://i173.photobucket.com/albums/w64/grindcitygamingstudio/HakimZane_zps2y31mr74.png

7

(2 replies, posted in UFE 1 (Deprecated))

Thanks a lot man!

8

(2 replies, posted in UFE 1 (Deprecated))

Has anyone configured their Source code to allow two xbox remotes to be used with UFE at once?

9

(64 replies, posted in UFE 1 (Deprecated))

Since UFE is not supported in 5.2 do we have an ETA on the networking updates?

Hey Twrmois,

Thanks for your reply and I have the source version. I am wondering if anyone has knowledge on how to accomplish coding this in somehow.

Hello,

I am using UFE as a base to build another styled game. My biggest concern at the moment is does anyone know how to allow players to choose moves and create their own movesets in the game? For instance like this link here:

https://www.youtube.com/watch?v=g67QKQivi1k

Also, I am attempting to extend the time for characters intros before fights so that they allow a full entrance to play.

Does anyone have any knowledge on how to achieve either of these?

12

(9 replies, posted in UFE 1 (Deprecated))

Ah. Okay, well just so you know he has the animations for sale on Unity now here https://www.assetstore.unity3d.com/en/# … popularity .
They are in FBX format.

13

(9 replies, posted in UFE 1 (Deprecated))

Hey Johndman,

Did you ever find a fix for this? I would love to know how to get these EF-12 Animations in UFE.

Thank you for the response back Mistermind will try to figure this out.

Hello,

We recently downgraded our project to 5.13 to get it working but know we have run into this error. We can not end a fight without performing a grapple(Throw) move. Even if the health bar is all the way down, the players will keep fighting until one performs a grapple or the the time runs out.

Could anyone assist with this issue please?

16

(64 replies, posted in UFE 1 (Deprecated))

Is there any estimated release date for UFE 1.7?

17

(64 replies, posted in UFE 1 (Deprecated))

Do we have an update for Networking? Awaiting this last update to release a game.

18

(10 replies, posted in UFE 1 (Deprecated))

Thanks for the help Yum Cha Games. I am still having someone figure this out, bringing in a coder to try to help now.

19

(35 replies, posted in Showcase)

Hello Shubi. I am creating a game using UFE and paid someone to create and add grapple animations in the game for me. The animations are not connecting correctly, for instance the fighters land and respawn in the wrong areas and such. Would I be able to pay you to fix these issues for me? The animations are already created and in UFE but the issues are killing them and I have no experience in this area.

20

(10 replies, posted in UFE 1 (Deprecated))

View My Video

21

(10 replies, posted in UFE 1 (Deprecated))

My Throw Reaction haven't a Root Motion (the goal is to him stand up where he is) and the original animation  (from FBX file) have animation (including position and rotation movements). The movements are apart of the animations.

22

(10 replies, posted in UFE 1 (Deprecated))

Exactly. If imagine if I do a WWE styled suplex making the opponent land on the right side of the screen. The opponent will slide will on the ground to the left side of the screen( his original start spot) and stand up. @yumchagames

23

(10 replies, posted in UFE 1 (Deprecated))

"In a Throw Move, sometimes the opponent falls in a different position from the initial one. In my UFE, his position is being reset to the initial one. How do I set UFE to make him not reset? He stands up on the position/location he falls in.

The actual problem is that UFE make us split the full animation in 3...Attempt (catch the opponent), Confirm (make the throw movement) and Reaction (opponent being throwed).

24

(64 replies, posted in UFE 1 (Deprecated))

Hello is there any news pertaining to the network feature?

25

(64 replies, posted in UFE 1 (Deprecated))

Hello. I am not here to rush but just wanted to know more about the Networking feature. When would this be available( days, weeks, months...) and what all is set up with that( will this be for PC online access and what creators have to do once the feature is implemented. Will we have to reset up anything)? Thank you