sorry.... "allow move canceling" was switched in "Block options" on the global editor... sorry (/へ\*)

i was checking the basic mechanics for my game, when i realized that the enemies can pretty much hit me if they block my attack... wich is kind of weird... and i taught it was because i didn't set any block stun for my moves... did so, and yet, the opponent and i can pretty much attack after just blocking the hit.

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in the image you can clearly see the character at the right is still blocking and in stun time, even the block particle hasn't fully disapeared, yet, he is also in an attack state.

i looked at the player conditions, and all my moves has the basic set up... you can´t call a move if you're blocking or stunned, just if standing or moving right and left, yet my characters can... is this a Bug in UFE? i'm pretty sure i'm setting everything up properly.

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thanks!

103

(15 replies, posted in Showcase)

Already got Bayani on Steam smile

104

(25 replies, posted in Showcase)

Combate Monero is OUT on STEAM!!

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store.steampowered.com/app/1052360/Combate_Monero/

105

(25 replies, posted in Showcase)

Here's the Launch Trailer for Combate Monero!!

https://www.youtube.com/watch?v=84g7D1k … e=youtu.be

we'll be releasing it on May 3rd on Steam!

106

(1 replies, posted in General)

Yes, using the correct animation and cinematic camera, you can accomplish anything. smile

107

(35 replies, posted in Showcase)

How did you create you fight and KO animations?

they looks awesome!

you altered the Battlegui to call an prefab?

I think i saw something like this before, but i can't seem to find it.

Basically, that's it, how can i have a character in the stage, but hide it if now or both players are using it.

Thanks!!

109

(1 replies, posted in General)

Hi!

i was wondering... how could super armor be implemented in basic moves?,

like idle, walking, jumping... i want to create a giant "x-men vs street fighter apocalypse" like character for my game.

Thanks!!

110

(5 replies, posted in General)

Works perfectly! Thanks!!

111

(5 replies, posted in General)

Amazing! Tomorrow morning gonna check it!

112

(5 replies, posted in General)

I was wondering how could i hide the opponent during the cinematic intro of my character, and for p2 as well, as in my intros sometimes camera angles conflict with the characters, or they are already in the fight, and then in their intros the come from somewhere beyond the screen, and it looks a little funny.

Thanks!!

113

(25 replies, posted in Showcase)

xHerox wrote:

Hi Strider, i would like to ask because until now i still cant wrap my head how the cinematics option in move editor works. In cinematic type are you using Camera Editor, Animation File or Prefab? Thank you.

Hi! there's a couple of videos about how the camera works... i use the default option, but would be nice to check some other form in the future!

https://www.youtube.com/watch?v=jw_x9BBzAJU

https://www.youtube.com/watch?v=HVgDJifElj8

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(25 replies, posted in Showcase)

Thanks!! we'll keep up with the good work!

115

(25 replies, posted in Showcase)

Hi everyone!!

after Tzompantli the team was struggling to find the right project to use UFE again... but after some time we finally settled for a TZOMPANTLI quasi-sequel called COMBATE MONERO, wich reunites many characters from different mexican comic books... we want to publish the game soon on STEAM, but for now, you can check the demo on PC and MAC

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pc demo:

https://drive.google.com/file/d/1YWa5Kl … dJcZn/view


MAC demo:

https://drive.google.com/drive/folders/ … I48-I6AeVI

Hope you like it!

Amazing! Thanks!

117

(15 replies, posted in Showcase)

Looks really stunning!

118

(9 replies, posted in Showcase)

wow!

how did you make the yellow outline effect for the ex move?

Looks great!

119

(9 replies, posted in Showcase)

Looks really really cool!

Works perfectly!

Amazing!! gonna test it later today when back from work!

Thanks!

Yes, you need your weapons as an extra object attached to a bone, and in the hitbox setup in your character properties you need to set that bone as "invisible" or something like that and save the changes.

When working on the move file select both "right side" and "left side" boxes on the "body part visibility" section, as well as the "visibility" box, as what you want to do is make that part visible for that move.

hope it helps.

I think maybe somebody mention this earlier, but, i wanted to know, anybody knows how to set the KO, rounds and FIGHTO notifications that normally are text objects in the fight screen prefab to prefabs i can make with animations and so on?

Thanks!!

almost two years latter finally implemented it on my UFE... XD

125

(2 replies, posted in Animation)

wwoohooo! Team Ico forever!