1

(52 replies, posted in General)

still no loading of alternate prefab in a mirror match on the character selection screen?

2

(3 replies, posted in General)

What to put in between curly braces? i dont have source.
Wondering will this be address in a update somewhere in the future

3

(3 replies, posted in General)

Hi
Currently when having a mirrored match,,, 3D selection screen showing the same character prefab.. has anyone figured out how to show the alternate prefab during a mirrored match?

Click on Use move file instead ..then configure your fall back as a move

5

(1 replies, posted in General)

Any update on this Mr Mind?

Thanks Bro.. it work

hi... have you found the solution to this issue?
Im interested to know too... but i only have UFE2 basic

thanks ... i was wondering why my pause menu still upload the default ones ... it seems we have to also load them in the batteleGui

Mistermind wrote:

No, it was designed to be this way. There is no way to do that without accessing the code atm.

Thanks for the reply ... do you intend to provide us basic User, option to use either player 2 controller or player 1 controller in future update

10

(5 replies, posted in General)

Dont buy this one... it is no longer supported.

Currently cant choose player 2 using controller 1 in training mode... is that a bug?

ok i found out the bug... the right side mirroris causing the issue ... any fix on this?

https://youtu.be/ek3Tvngr-6k link for the video

14

(1 replies, posted in General)

duplicate P1JoystickHorizontal/vertical in input manager and use 6 and 7th axis joystick axis

Hi Sometime the CPU player hitbox is not receiving any hit after a throw. and after the CPU is thrown again only then will the hit be registered.

16

(1 replies, posted in General)

How do we set the Xbox Dpad to control movement

17

(1 replies, posted in General)

Hi.. Im trying to use 3D character in the new custom hotbox editor... Ive rotate my character to face left(X axis). But when i add the idle animation the character face Z axis. Ive tried to rotate the prefab transform but it changes back automatically. Ive also change the idle animation rotation to face the X axis. When i insert the anim it will still face Z axis.. How do i overcome this

I've this problem too...  It turns out I was assigning duplicate hitboxes.. Try to check carefully on your hitboxes assignment. there could be duplicates or missing ones

Hi.. Is there a way to bypass requiring a 2nd controller to select player 2 in training mode?

https://assetstorev1-prd-cdn.unity3d.co … 0_orig.jpg

21

(0 replies, posted in Suggestions)

Suggest UFE to have a course in Udemy to change from this

https://www.youtube.com/watch?v=zyYOPELa2cQ

to something like this

https://www.youtube.com/watch?v=QGH1bAX3vN0

or this

https://www.youtube.com/watch?v=aS7womgF80g

so that it will entice people like me who only have basic or 1.8 to at least upgrade to ufe2 pro

22

(4 replies, posted in General)

Thanks ... for stages.. I just need to copy the whole path file..eg Asset/Scene/stage.unity

23

(4 replies, posted in General)

Thanks ... how about the path to the stage scene ?

24

(3 replies, posted in 2D Gameplay)

Thanks... I figured the 1st part out ... but how would player 2 knows which throw reaction animation to play if there are multiple throw confirm moves by different player 1.

25

(3 replies, posted in 2D Gameplay)

Why is Kyle throw not working in the 2D Demo scene?
edit.. found it ... The other fighters lack of throw collider and also throw reaction

How would my victim character knows which animation to play if there were multiple characters with different throw reactions? I havent reach that point yet but curious