1 (edited by zonehalf0 2019-02-18 20:20:24)

Topic: RemotePlayerController.cs dont work properly ..please help :)

    #region public override methods (){
    public void override DoFixedUpdate (){ 
        
        if (this.inputReferences != null && UFE.GetPlayer1Controller().isReady &&UFE.GetPlayer2Controller().isReady){
            ControlsScript p1 = UFE.GetPlayer1ControlsScript();
            ControlsScript p2 = UFE.GetPlayer2ControlsScript();
            
            if(
                p1 != null && 
                p2 != null && 
                
                !this.gameState.ContainsKey(UFE.currentNetworkFrame)
            ){
                
                GameState state = new GameState(p1.transform.position, p2.transform.position);
                this.gameState[UFE.currentNetworkFrame] = state;
    UFE.multiplayerAPI.SendNetworkMessage(newSynchronizationMessage(this.player,UFE.currentNetworkFrame,state));
                
            }
        }
        
        
        base.DoFixedUpdate ();
    }

Share

Thumbs up Thumbs down

Re: RemotePlayerController.cs dont work properly ..please help :)

public void override DoFixedUpdate (){ 

should be

public override void DoFixedUpdate (){ 
Like UFE? Please rate and review us on the Asset Store!
Questions about the Forum? Check out our Karma FAQ.