Topic: RemotePlayerController.cs dont work properly ..please help :)
#region public override methods (){
public void override DoFixedUpdate (){
if (this.inputReferences != null && UFE.GetPlayer1Controller().isReady &&UFE.GetPlayer2Controller().isReady){
ControlsScript p1 = UFE.GetPlayer1ControlsScript();
ControlsScript p2 = UFE.GetPlayer2ControlsScript();
if(
p1 != null &&
p2 != null &&
!this.gameState.ContainsKey(UFE.currentNetworkFrame)
){
GameState state = new GameState(p1.transform.position, p2.transform.position);
this.gameState[UFE.currentNetworkFrame] = state;
UFE.multiplayerAPI.SendNetworkMessage(newSynchronizationMessage(this.player,UFE.currentNetworkFrame,state));
}
}
base.DoFixedUpdate ();
}