Topic: End of match/Ko animation, how do they work?
Hi,
I don't understand how the end of the match/ko death's work? Why in the "move set" there aren't animation options for "end of the match" or "ko" it seems to just use the "air juggle (luncher)," "air joggle," "knock back," "from air juggle (knockdown)," and "ground bonce" as your default end of the match/ko with no options to change this. Is this something I'm going to have to add myself in code? Or is there something I'm missing at the base level? It just seems odd to me that "end of match/ko" is the only thing we cant really tailor to characters fight styles, I really hope I'm overlooking something.
looking forward to a solution.
Derek.