Topic: hit/hurtboxes drifting
I was hoping someone could help with the problem I describe here
http://www.ufe3d.com/forum/viewtopic.php?pid=1117#p1117
Basically, Ive added z-axis movement, but when the characters rotate, the collision volumes that have offsets applied seem to drift off their location. My guess is that vanilla UFE uses global x/y co-ords, and I need the hit/hurt to sync up with local bone co-ords (not sure)
Any help is appreciated.