Topic: hit/hurtboxes drifting

I was hoping someone could help with the problem I describe here

http://www.ufe3d.com/forum/viewtopic.php?pid=1117#p1117

Basically, Ive added z-axis movement, but when the characters rotate, the collision volumes that have offsets applied seem to drift off their location. My guess is that vanilla UFE uses global x/y co-ords, and I need the hit/hurt to sync up with local bone co-ords (not sure)

Any help is appreciated.

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Re: hit/hurtboxes drifting

It seems like you found a solution to that problem so I'll just lock this thread. Good work!

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