Topic: Looking for a way/method/tutorial for implementing customization
So I want to make a game with a lot of customization options like Soul Calibur, but I'm not sure where to start.
Basically I want to implement a system that lets you create a character.
The appearance would have different face parts (like blend shapes), different outfit parts (with customizable height & body part sizes) and weapons (that would be used in the moveset).
As for the moveset, I want to be able to have each attack have a slot where you can choose from a list of moves you can use with the input (like equipping skills in RPGs, but with combos and ultimates too). If the attack involves a weapon or tool, it reads the one selected in the appearance section. So some aspects are similar to the Ability & Combat Toolkit.
Also multiple slots to register multiple custom characters (so basically a similar system to Soul Calibur with customisable movesets as well as appearance)
So how would I go about implementing stuff like that? Is there any good tutorials for stuff like this (and how to implement features like this with UFE 2)? Sorry if I seem noobish, I do want to learn, but have no idea where to start.