Topic: Problem with a fresh project
i started a new project on Unity 2020.2.2f1
but as soon as i try to start the engine i get this error:
NullReferenceException: Object reference not set to an instance of an object
UFE3D.ScreenManager.DebuggerText (System.String dName, System.String dText, UnityEngine.Vector2 position, UnityEngine.TextAnchor alignment) (at Assets/UFE/Engine/Scripts/Core/Manager/ScreenManager.cs:824)
UFE3D.FluxCapacitor.Initialize (System.Int64 currentFrame, System.Int32 maxHistoryLength) (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:395)
UFE3D.FluxCapacitor..ctor (System.Int64 currentFrame, System.Int32 maxHistoryLength) (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:134)
UFE.Start () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:958)
or this in another scene:
NullReferenceException: Object reference not set to an instance of an object
UFE3D.UnityInputSystemController.DoUpdate () (at Assets/UFE/Engine/Scripts/Core/Input/UnityInputSystemController.cs:85)
UFE3D.UFEController.DoUpdate () (at Assets/UFE/Engine/Scripts/Core/Input/UFEController.cs:160)
UFE.Update () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:871)
ot this in arena:
NullReferenceException: Object reference not set to an instance of an object
UFE3D.ScreenManager.SetBattleGUI (UFE3D.BattleGUI battleGUI) (at Assets/UFE/Engine/Scripts/Core/Manager/ScreenManager.cs:504)
UFE.Start () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:847)
don't know what i'm doing wrong