Topic: Error with Photon
Hi!
i'm trying to build my game for xbox, so far i've done PC builds, android builds and haven't got any problem, but in XBOX i get a lot of photon errors and the build fails within 6 seconds:
UnityEditor.BuildPlayerWindow+BuildMethodException: 117 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <44c3723143904fb88deebc993c7bb491>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <44c3723143904fb88deebc993c7bb491>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Build completed with a result of 'Failed' in 6 seconds (5534 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Error building Player because scripts had compiler errors
Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonClasses.cs(466,47): error CS0234: The type or namespace name 'Hashtable' does not exist in the namespace 'ExitGames.Client.Photon' (are you missing an assembly reference?)
Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonClasses.cs(370,27): error CS0246: The type or namespace name 'OperationResponse' could not be found (are you missing a using directive or an assembly reference?)
Assets\Photon Unity Networking\Plugins\PhotonNetwork\PingCloudRegions.cs(27,26): error CS0115: 'PingMonoEditor.StartPing(string)': no suitable method found to override
i don't even want to ude online functionality, just wanna test my game.
thanks!