Re: 3D Character Selection Screen broken

mayureshete wrote:
KRGraphics wrote:

FOUND THE CULPRIT! When I see my character to Mecanim Generic the problem disappears... when you set your rig to Mecanim Humanoid, the problem arises...

here is a screenshot of the select screen with the characters set to Mecanim Generic... the issue disappears. So right now, I am calling this a bug... To reproduce this, set your avatar to humanoid, and play the game... you will notice that your character is completely offset and no matter what you set the position to. And they will also be on the same side of the screen.


You are my hero...

And the major drawback, you CANNOT share animations with the generic rig as far as I know...

Re: 3D Character Selection Screen broken

yea, you right, works on some models and on some it wont...  sad

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53 (edited by nusaw316 2021-12-20 16:16:33)

Re: 3D Character Selection Screen broken

I found another solution!

When in Play Mode:

Go to Hierarchy,
Drag the clone models out of the CanvasGroup,
adjust the position of the model,
copy the position properties in transform under the inspector,
Close Play Mode,
Copy the position transform to Position Player 1 under Character Game Object
Do the same with player 2 except the x axis is negative.
Override the prefab.

Now the models should be closer to the screen without overlapping the UI.

Example:
I have the player 1 position: X: -3     Y: 3.75     Z:-40
I have the player 2 position: X:  3     Y: 3.75     Z:-40

Try it out, it worked perfectly for me.

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