26

Re: UFE 2.5.0 Changelog

0massimo0 wrote:

Video https://www.youtube.com/watch?v=-nPWaYvTcfI
I had to close Unity from the task manager because it was crashing and saturating my ram. After importing version 2.5.0 none of the characters have hit box script. Why does it take me back to the old character selection screen? I thought it was a patch that integrated the old version, but it seems I have to start from the beginning again

Don't forget to delete the old UFE folder before updating, it is required.

http://www.ufe3d.com/doku.php/changelog … _ufe_build

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Re: UFE 2.5.0 Changelog

I did it, but when I restart Unity this comes up
https://i.imgur.com/TiIcHXZ.png.

Az wrote:
0massimo0 wrote:

Video https://www.youtube.com/watch?v=-nPWaYvTcfI
I had to close Unity from the task manager because it was crashing and saturating my ram. After importing version 2.5.0 none of the characters have hit box script. Why does it take me back to the old character selection screen? I thought it was a patch that integrated the old version, but it seems I have to start from the beginning again

Don't forget to delete the old UFE folder before updating, it is required.

http://www.ufe3d.com/doku.php/changelog … _ufe_build

I went into safe mode and there are 40 errors, most of which concern photon 2api

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Re: UFE 2.5.0 Changelog

I did it, but when I restart Unity this comes up
https://i.imgur.com/TiIcHXZ.png.

Az wrote:
0massimo0 wrote:

Video https://www.youtube.com/watch?v=-nPWaYvTcfI
I had to close Unity from the task manager because it was crashing and saturating my ram. After importing version 2.5.0 none of the characters have hit box script. Why does it take me back to the old character selection screen? I thought it was a patch that integrated the old version, but it seems I have to start from the beginning again

Don't forget to delete the old UFE folder before updating, it is required.

http://www.ufe3d.com/doku.php/changelog … _ufe_build

I went into safe mode and there are 40 errors, most of which concern photon 2api
Update - photon was missing within unity, now the 40 errors have been reduced to 6

1 - Assets\UFE\Engine\Scripts\UI_Templates\DefaultChallengeModeAfterBattleScreen.cs(6,54): error CS0246: The type or namespace name 'ChallengeModeAfterBattleScreen' could not be found (are you missing a using directive or an assembly reference?)

2 - Assets\UFE\Engine\Scripts\UI_Templates\DefaultChallengeModeAfterBattleScreen.cs(19,23): error CS0115: 'DefaultChallengeModeAfterBattleScreen.DoFixedUpdate(IDictionary<InputReferences, InputEvents>, IDictionary<InputReferences, InputEvents>, IDictionary<InputReferences, InputEvents>, IDictionary<InputReferences, InputEvents>)': no suitable method found to override

3- Assets\UFE\Engine\Scripts\UI_Templates\DefaultChallengeModeAfterBattleScreen.cs(39,23): error CS0115: 'DefaultChallengeModeAfterBattleScreen.OnShow()': no suitable method found to override

4 - Assets\UFE\Engine\Scripts\UI_Templates\DefaultChallengeModeScreen.cs(5,43): error CS0246: The type or namespace name 'ChallengeModeScreen' could not be found (are you missing a using directive or an assembly reference?)

5 - Assets\UFE\Engine\Scripts\UI_Templates\DefaultChallengeModeScreen.cs(18,23): error CS0115: 'DefaultChallengeModeScreen.DoFixedUpdate(IDictionary<InputReferences, InputEvents>, IDictionary<InputReferences, InputEvents>, IDictionary<InputReferences, InputEvents>, IDictionary<InputReferences, InputEvents>)': no suitable method found to override

6 - Assets\UFE\Engine\Scripts\UI_Templates\DefaultChallengeModeScreen.cs(39,23): error CS0115: 'DefaultChallengeModeScreen.OnShow()': no suitable method found to override

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Re: UFE 2.5.0 Changelog

0massimo0 wrote:

1 - Assets\UFE\Engine\Scripts\UI_Templates\DefaultChallengeModeAfterBattleScreen.cs(6,54): error CS0246: The type or namespace name 'ChallengeModeAfterBattleScreen' could not be found (are you missing a using directive or an assembly reference?)
....

This tells us that either the files were not found or that there might be duplicates.
If its not much information to work with, so it might be easier if you just try importing UFE 2.5 onto a new project, then manually move your custom files to it:
http://www.ufe3d.com/doku.php/changelog … _ufe_build

We also just released a new video tutorial teaching how to update UFE:
https://www.youtube.com/watch?v=-6QriL3973k

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Re: UFE 2.5.0 Changelog

backalleytoonz wrote:

Hi, was so excited to get an email saying ufe got the update. I updated it and imported into my unity project and got a bunch of errors. Not a hardcore coder, help. is there something special i'm supposed to do. Tried it on both unity 2021 and the alpha of 2022

Watch our new tutorial on how to update UFE:
https://www.youtube.com/watch?v=-6QriL3973k

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Re: UFE 2.5.0 Changelog

StriderSpinel wrote:

i was looking for the new outro options but can't find them.

Its under Character Editor -> Move Sets, right below the old Intro and Outro animations.

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Re: UFE 2.5.0 Changelog

Mistermind wrote:
StriderSpinel wrote:

i was looking for the new outro options but can't find them.

Its under Character Editor -> Move Sets, right below the old Intro and Outro animations.

https://i.ibb.co/HrM3Nqw/imagen-2022-07-21-201147314.png

maybe there's something missing

Me encontraste en un negro camino como un peregrino sin rumbo ni fe, pero la luz de tus ojos divinos cambió mi suerte por dicha y placer.

Re: UFE 2.5.0 Changelog

StriderSpinel wrote:

maybe there's something missing

Try updating UFE one more time. I released an update last week fixing some of the issues and included that feature.

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34 (edited by nusaw316 2022-07-22 02:54:36)

Re: UFE 2.5.0 Changelog

Hi,

So the cinematic options for 3d still have all of the same issues at the moment. I'll be on the lookout for any possible fixes or other solutions. I'll also try updating UFE2 again too, maybe I did something wrong.

Other than that, everything works great.


I'm using Unity 2020, for some reason Unity 2021 doesn't open at all after I install it (already sent a bug report).

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35

Re: UFE 2.5.0 Changelog

I updated the UFE 2.5.0.
But I could not play the scene.
Error Is displayed like the under sentence.
Please tell me how to solve the errors.

"Assets\UFE\Engine\Scripts\UI_Templates\DefaultUFEScreen.cs(6,33): error CS1705: Assembly 'UFE3D' with identity 'UFE3D, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' uses 'netstandard, Version=2.1.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' which has a higher version than referenced assembly 'netstandard' with identity 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'"

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Re: UFE 2.5.0 Changelog

Why am I getting this error when I import UFE 2.5.0 into my project?
Assets\UFE\Engine\Scripts\PrefabStageCanvasSize.cs(45,9): error CS0234: The type or namespace name 'PrefabStage' does not exist in the namespace 'UnityEditor.SceneManagement' (are you missing an assembly reference?)

How to fix please help. nobody bareley ever replies to me but please respond asap. Doing this on a windows 11 HP desktop using 2021.3

Re: UFE 2.5.0 Changelog

backalleytoonz wrote:

Why am I getting this error when I import UFE 2.5.0 into my project?
Assets\UFE\Engine\Scripts\PrefabStageCanvasSize.cs(45,9): error CS0234: The type or namespace name 'PrefabStage' does not exist in the namespace 'UnityEditor.SceneManagement' (are you missing an assembly reference?)

That's because you didn't update Unity to 2021. Did you watch the tutorial like I told you?
https://www.youtube.com/watch?v=-6QriL3973k

If you want to keep using Unity 2020, read this reply:
http://www.ufe3d.com/forum/viewtopic.ph … 978#p12978


backalleytoonz wrote:

How to fix please help. nobody bareley ever replies to me but please respond asap. Doing this on a windows 11 HP desktop using 2021.3

What are you talking about? I replied to you yesterday.

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Re: UFE 2.5.0 Changelog

TSP wrote:

I updated the UFE 2.5.0.
But I could not play the scene.
Error Is displayed like the under sentence.
Please tell me how to solve the errors.

"Assets\UFE\Engine\Scripts\UI_Templates\DefaultUFEScreen.cs(6,33): error CS1705: Assembly 'UFE3D' with identity 'UFE3D, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' uses 'netstandard, Version=2.1.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' which has a higher version than referenced assembly 'netstandard' with identity 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'"

Try different update approaches like installing UFE 2.5.0 in a new project, then move your files to it. Watch our tutorial video on how to upgrade:
https://www.youtube.com/watch?v=-6QriL3973k

And here are some instructions on how to move files:
http://www.ufe3d.com/doku.php/changelog … _ufe_build

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Questions about the Forum? Check out our Karma FAQ.

39

Re: UFE 2.5.0 Changelog

I update the unity to new version, I succeeded the play the game.
Thank you very much.

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Re: UFE 2.5.0 Changelog

Update:

Now that I finally got Unity 2021 working, I can try the cinematic camera again.

I'll keep y'all posted.

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Re: UFE 2.5.0 Changelog

Mistermind wrote:
backalleytoonz wrote:

Why am I getting this error when I import UFE 2.5.0 into my project?
Assets\UFE\Engine\Scripts\PrefabStageCanvasSize.cs(45,9): error CS0234: The type or namespace name 'PrefabStage' does not exist in the namespace 'UnityEditor.SceneManagement' (are you missing an assembly reference?)

That's because you didn't update Unity to 2021. Did you watch the tutorial like I told you?
https://www.youtube.com/watch?v=-6QriL3973k

If you want to keep using Unity 2020, read this reply:
http://www.ufe3d.com/forum/viewtopic.ph … 978#p12978


backalleytoonz wrote:

How to fix please help. nobody bareley ever replies to me but please respond asap. Doing this on a windows 11 HP desktop using 2021.3

What are you tlking about. I'm using Unity 2021 i said that. all I have on my computers is 2021 and 2022 versions and I get errors on both. Don't tell me i didn't update to 2021 when thats all I got.

What are you talking about? I replied to you yesterday.

Re: UFE 2.5.0 Changelog

backalleytoonz wrote:

Why am I getting this error when I import UFE 2.5.0 into my project?
Assets\UFE\Engine\Scripts\PrefabStageCanvasSize.cs(45,9): error CS0234: The type or namespace name 'PrefabStage' does not exist in the namespace 'UnityEditor.SceneManagement' (are you missing an assembly reference?)

How to fix please help. nobody bareley ever replies to me but please respond asap. Doing this on a windows 11 HP desktop using 2021.3

Can you screenshot your unity project screen? I'd like to see what's happening on your end. I don't encounter that error in 2021.3.
Also try a fresh UFE 2 import in 2021.3 to see if that helps.

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Re: UFE 2.5.0 Changelog

FreedTerror wrote:
backalleytoonz wrote:

Why am I getting this error when I import UFE 2.5.0 into my project?
Assets\UFE\Engine\Scripts\PrefabStageCanvasSize.cs(45,9): error CS0234: The type or namespace name 'PrefabStage' does not exist in the namespace 'UnityEditor.SceneManagement' (are you missing an assembly reference?)

How to fix please help. nobody bareley ever replies to me but please respond asap. Doing this on a windows 11 HP desktop using 2021.3

Can you screenshot your unity project screen? I'd like to see what's happening on your end. I don't encounter that error in 2021.3.
Also try a fresh UFE 2 import in 2021.3 to see if that helps.

All I been doing is importing UFE into a new project and i get errors. You telling me that no one else has this problem? I'm the only fool that opened up a new project and imported UFE into it just to get errors? wow

Re: UFE 2.5.0 Changelog

backalleytoonz wrote:

All I been doing is importing UFE into a new project and i get errors. You telling me that no one else has this problem? I'm the only fool that opened up a new project and imported UFE into it just to get errors? wow

We can't help you if you can't properly describe us what is wrong.

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Re: UFE 2.5.0 Changelog

Were "Mirror on P2 Side" for Particle Effects ever addressed?

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Re: UFE 2.5.0 Changelog

Also can you make it easier to create 2D throws?

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Re: UFE 2.5.0 Changelog

apollo wrote:

Were "Mirror on P2 Side" for Particle Effects ever addressed?

I believe this option should now be available in all places where particle effects can be spawned. On the Particle Effects Options the option is called "Mirror on Right Side".

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Re: UFE 2.5.0 Changelog

still no loading of alternate prefab in a mirror match on the character selection screen?

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Re: UFE 2.5.0 Changelog

Mistermind wrote:
backalleytoonz wrote:

All I been doing is importing UFE into a new project and i get errors. You telling me that no one else has this problem? I'm the only fool that opened up a new project and imported UFE into it just to get errors? wow

We can't help you if you can't properly describe us what is wrong.

Today I come in here humbled. i owe you a big apology. I thought My unity editor was up to date. I eneded up uninstalling all the editiors and restarted Unity Hub. Then a message came up to install the latest editor and it was a different version number than what I used. I installed the new editor and everything works fine. UFE is fine everyone, it was my fault and I'm sorry for making a big deal for a mistake that I made.

50 (edited by immortalfray 2022-09-30 14:16:32)

Re: UFE 2.5.0 Changelog

I’ve been away from UFE since 2.0 initially came out. So for some reason it’s removed from my asset list and it looks like I have to purchase it again?  I still have a working build of 2.0 that I wanted to try and implement cinemachine in for story mode cutscenes.