1 (edited by gaurangranoliya 2023-12-22 07:24:36)

Topic: Not Recording Intro & GameWon Moves in UFE 2.6.0

When Intro, RoundWon & GameWon moves are assigned to any character and not assigned timeout move, then Map Recorder don't record Intro & GameWon moves.
If removed RoundWon move, then it records moves.
Please let me know what is the issue and fix for this.

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Re: Not Recording Intro & GameWon Moves in UFE 2.6.0

We need to assign all moves in moveset to record all moves, if timeout or roundwon or gamewon is unassigned, then it won't record the assigned intro & gamewon moves.
You need to fix this, if some moves are unassigned then all moves should be record rather than to skip it.

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Re: Not Recording Intro & GameWon Moves in UFE 2.6.0

I'm working on fixing and refactoring it. I'll release a patch when its ready.

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Re: Not Recording Intro & GameWon Moves in UFE 2.6.0

Fix is now available on the repository. Will be part of the next patch.

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Re: Not Recording Intro & GameWon Moves in UFE 2.6.0

I issued a patch without changing the version number.
If you haven't yet, redownload UFE 2.6.0. This issue is now fixed.

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Re: Not Recording Intro & GameWon Moves in UFE 2.6.0

I updated the patch version, but i am facing issue on intro animation.
I assigned the intro move instead of file animation clip to moveset, then while playing the game after completing both players intro animations then both players are not coming to idle animation they are stop at final frame of intro animation.
This issue is also faced on UFE templates, used the intro move of robot_kyle.
Please can you tell me the fix of this.

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7 (edited by gaurangranoliya 2024-01-19 05:24:44)

Re: Not Recording Intro & GameWon Moves in UFE 2.6.0

Checking code of intro moves into controlscripts and i got to know about "Once" condition can be helpful.
So I fixed by changing wrap mode to Once from Default in move files.
But in earlier version i was not facing this issues.

https://drive.google.com/uc?id=1z0EGcUy … tzrpmFtBrD

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