Topic: Fall Damage

Is there a generic, hurtbox-independent damage type? I'd like to inflict damage from throws where the character is tossed on the ground, and so out of range of the opponent hurtboxes.

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Re: Fall Damage

I've just used a hurt box at about the position of the fallen character.  But this assumes the throw reaction is a canned animation, so you pretty know exactly where the opponent will be.  If you're using forces applied, then the opponent's position could vary.

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Re: Fall Damage

Ok thanks, I might use a premade animation so.

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Re: Fall Damage

Check out Robot Kyle's throw move sequences. The last hit of "Throw Confirm" has a sample on how to emulate fall damage (third hit).

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