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Universal Fighting Engine Forum → UFE 1 (Deprecated) → Fall Damage
I've just used a hurt box at about the position of the fallen character. But this assumes the throw reaction is a canned animation, so you pretty know exactly where the opponent will be. If you're using forces applied, then the opponent's position could vary.
Check out Robot Kyle's throw move sequences. The last hit of "Throw Confirm" has a sample on how to emulate fall damage (third hit).
Universal Fighting Engine Forum → UFE 1 (Deprecated) → Fall Damage
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