Re: Fall Damage
I've just used a hurt box at about the position of the fallen character. But this assumes the throw reaction is a canned animation, so you pretty know exactly where the opponent will be. If you're using forces applied, then the opponent's position could vary.
Re: Fall Damage
Check out Robot Kyle's throw move sequences. The last hit of "Throw Confirm" has a sample on how to emulate fall damage (third hit).
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