Topic: How to add new recovery type?
So I'm very close to getting this figured out I have created a new basic move inside the editor called "Restand from Juggle".
Then set up a new recovery type called Restand Juggle. This is a lot different than what is posted in the Tips & Articles forum.
What I'm trying to do is set this up so when the opponent hits the ground with this recovery set up in a override it will play the animation with at least 0.4 stun time.
I tried to figure out how the Don't Recover was set up in the Controls Script under public void ApplyStun but it's kind of Greek lol.
If I can get this set up then I can move forward with what else my project will be needing.
https://store.steampowered.com/app/1291 … e_Legends/
Terrordrome Project Manager