Topic: Character flipping/mirroring problem

Hey, I'm having a problem with character flipping. If I don't use the 90 degree transform adjustment that is used in the example files UFE does not flip the character. I end up with both facing the same direction. If I do use the 90 degree angle correction, my character faces the wrong way. I've tried making him stand facing the front of my scene in Maya as well as facing the right side and neither produces a correct result.

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Re: Character flipping/mirroring problem

Have you tried looking at the model's transform in the Unity inspector? Import settings might be helpful too. Ill take a look if you can send the fbx. I use Blender, so I don't know much about Maya, Im afraid.

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3 (edited by Aim 2014-08-18 20:43:46)

Re: Character flipping/mirroring problem

The transform displayed in the unity inspector for the prefab is the same value displayed in the transform box under the UFE character editor window.

Edit: I think i found it. The option for auto mirror was switched off in global config.

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