Topic: Problem with animation frames
When I import an animation and the set up in UFE, the engine achieves it differently from how it was created. I did some tests. For example, if I put the 3 frames of stand hit reaction weak, it's not shown in the game test. If the animation is 7 frames, it is displayed but is still to be fixed. Finally, if I put it in 50 frames, it displays it as if it were just a few frames. The same is true for the other hit reactions. How can I have control over the animations I create at UFE?
Sorry for my english