Re: Implementing swipe controls
You could use Control Freak, UFE supports it out of the box.
The default prefab uses tap controls with virtual buttons, but you can customize it to your liking or make a entirely unique set of controls.
http://www.ufe3d.com/doku.php/global:input
https://www.assetstore.unity3d.com/en/#!/content/11562
Re: Implementing swipe controls
Hi Twrmois, thanks for the reply, I am stuck on a step, do I need to figure out what triggers control freak move than replace it with a code? or is there a way I can just change the settings in input section?
Re: Implementing swipe controls
Hi Twrmois, thanks for the reply, I am stuck on a step, do I need to figure out what triggers control freak move than replace it with a code? or is there a way I can just change the settings in input section?
You wont need to. Most of the work is done on the Control Freak interface, which is very intuitive.
You can also use one of the templates provided (\UFE\Engine\ThirdParty\ControlFreakTemplates.unitypackage) and change the button behaviours to a swipe format.
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