These are the type of messages I'm getting through logcat/Unity Console. I get nothing from profiler.
(Warning Message When Apk Crashes At Launch) - Added 10 Characters To My Project
Exception occurred attempting to connect to Unity Performance Reporting service. Native symbols will not be uploaded for this build. Exception details:
System.UriFormatException: Invalid URI: The URI is empty.
at System.Uri.CreateThis (System.String uri, System.Boolean dontEscape, System.UriKind uriKind) [0x0007b] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at System.Uri..ctor (System.String uriString) [0x00014] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at System.Net.WebRequest.Create (System.String requestUriString) [0x0000e] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at UnityEditor.CrashReporting.CrashReporting.GetUsymUploadAuthToken () [0x00093] in <83a73882c51c4602b3d34743827d03e7>:0
at System.Uri.CreateThis (System.String uri, System.Boolean dontEscape, System.UriKind uriKind) [0x0007b] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at System.Uri..ctor (System.String uriString) [0x00014] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at System.Net.WebRequest.Create (System.String requestUriString) [0x0000e] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at UnityEditor.CrashReporting.CrashReporting.GetUsymUploadAuthToken () [0x00093] in <83a73882c51c4602b3d34743827d03e7>:0
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
(Error Message When Apk Crashes At Launch) - I replaced by 2D Character with Ellen to be used as the 10th Character To My Project
UnityException: GetRegistryStringValue can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
UnityEditor.Android.AndroidSDKRoot.GuessDirectory () (at <ed786f82c80341708b3d5080bce64d0a>:0)
UnityEditor.Android.AndroidRoot.GetRootDirectory () (at <ed786f82c80341708b3d5080bce64d0a>:0)
UnityEditor.Android.AndroidSDKTools.GetInstance[T] (UnityEditor.Android.AndroidSDKTools+InstanceCreator creator) (at <ed786f82c80341708b3d5080bce64d0a>:0)
UnityEditor.Android.AndroidSDKTools.GetInstance () (at <ed786f82c80341708b3d5080bce64d0a>:0)
(Error Message During A Match) - Added Over 6 Players To My Project
ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at <59837000ebf54955a9cb1d31caa86097>:0)
UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <59837000ebf54955a9cb1d31caa86097>:0)
UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <59837000ebf54955a9cb1d31caa86097>:0)
UnityEngine.GUILayout.DoButton (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <59837000ebf54955a9cb1d31caa86097>:0)
UnityEngine.GUILayout.Button (System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <59837000ebf54955a9cb1d31caa86097>:0)
UnityEditor.Android.AndroidBuildWindowExtension.DoTargetListUnsafe () (at <ed786f82c80341708b3d5080bce64d0a>:0)
UnityEditor.Android.AndroidBuildWindowExtension.DoTargetList () (at <ed786f82c80341708b3d5080bce64d0a>:0)
UnityEditor.Android.AndroidBuildWindowExtension.ShowPlatformBuildOptions () (at <ed786f82c80341708b3d5080bce64d0a>:0)
UnityEditor.BuildPlayerWindow.ShowBuildTargetSettings () (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.BuildPlayerWindow.OnGUI () (at <83a73882c51c4602b3d34743827d03e7>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.UIElements.PanelClearFlags clearFlags) (at <a24e7ce9cb384beb988b124973437b7f>:0)
UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection) (at <a24e7ce9cb384beb988b124973437b7f>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <a24e7ce9cb384beb988b124973437b7f>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <a24e7ce9cb384beb988b124973437b7f>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <a24e7ce9cb384beb988b124973437b7f>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <a24e7ce9cb384beb988b124973437b7f>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a24e7ce9cb384beb988b124973437b7f>:0)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <a24e7ce9cb384beb988b124973437b7f>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <59837000ebf54955a9cb1d31caa86097>:0)