1

(5 replies, posted in General)

I think I know a workaround for health restoring moves. In UFE 2, if I recall correctly, you can manipulate different gauges by selecting them in the gauge options for a move. Don’t the life bars count as gauges or is there a way to make them count as gauges?

2

(5 replies, posted in General)

So, I have the UFE engine and I’m excited to get into it, but I still have a few questions that I couldn’t find the answers to. They might be a bit obvious lol, but I’ve looked all throughout the guides and can’t figure them out.

1. There is no preset dizzy state, but is there a way to create one? For example, making the dizzy state a move and using opponent override to trigger it.

2. I want to make a wrestling/grappling character. I understand how throws work but I still have a question. To make a throw reaction similar to a Piledriver, would I have to add self applied forces to the reaction to make them go up and down?

3. Is there a way to make lasers? Is there a particle effect I need to get or something I need to do in unity?

4. Can I add alternate costumes that are different models? And if I use a simple color mask on a character for their mirror color, what happens?

5. Is there a way to show the amount of damage done in a combo?

6. Is there a way to make a health drain or poison move?

7. Are counter moves possible?

8. Are combo breakers possible?

9. How do hit sound effects work? Like the noises characters make when they get hit.

10. I think I know how to do this but is it possible to make a background show during a super? I think this is possible by making a projectile that doesn’t move but would it stay behind you?

11. Is it possible to make your character change color when they perform a move? Like how EX moves make you flash colors.

3

(4 replies, posted in General)

I’m unable to add hitboxes to my character still. I have the Hitboxes script in my character file but the second menu on Hit Box Setup won’t appear. I would post a picture but I’m unable to. Is there a way to fix my hitboxes?

4

(4 replies, posted in General)

Thank you. I’ll look at the tutorials and tell you if I have any more problems.

5

(4 replies, posted in General)

Whenever I try to add my character’s prefab this happens. “This character doesn’t have hitboxes! Please add the HitboxScript and try again.” Does anyone have a solution for this?

6

(3 replies, posted in General)

OK, I fixed the scripts. They were outdated but I updated them and now they work. The only problem is that my prefabs don’t register correctly. Unity says “The Character you have selected is not a prefab” The problem is, the model IS a prefab. So, does anyone know how to fix that?

7

(3 replies, posted in General)

So, I purchased the UFE 2 source and when I imported it into Unity, it messed up and all the UFE scripts have compiler errors. I don’t know how to fix them so can someone please help me? I can email you the asset file if you think you can fix the compiler errors.

8

(0 replies, posted in General)

Hey guys, I’m currently looking for someone who owns UFE. I need someone who can code and edit the code of UFE to help me with my project. If anyone interested, please reply, PM me, or add me on Discord: SpongeBound104#8943

9

(1 replies, posted in Jobs)

Hello there, I’m currently looking for a 2D Sprite Artist to assist me in making a fan made Nickelodeon fighting game. If anyone’s interested, please reply or add me on Discord: SpongeBound104#8943

10

(5 replies, posted in Jobs)

Hello there, I’m currently looking for a 3D Modeler for my new fan-made fighting game. If you’re interested, please reply!

11

(2 replies, posted in Showcase)

Alright, here’s my Patreon. I don’t really have any progress to show, but I promise that if I get the money, I’ll show off all my progress!

https://www.patreon.com/SpongeBound104

MrPonton wrote:

Ah, so you want it to be a 4-player match, like Player vs Player vs Player vs Player?

It'd be a serious effort I imagine through scripting, but not impossible.

I’ve been wanting to something like that but I’ve been thinking about copying C code from another game that has a 4 player and just editing it to be applicable. Would that be possible?

13

(23 replies, posted in General)

Cool addition! I hope to try it out someday! Also, are four player battles coming soon? I’ve been waiting soooo long to see them, to the point where I wanted to code in my own with Source.

14

(3 replies, posted in General)

xFTLxKingPhoenix wrote:

Add it into your character model

then assign it to a custom in the hitbox editor and uncheck default visibility

this will make the weapon invisible.

to show the weapon go into the move file you want the use the weapon. go to body part visibility. add your custom to it and check visible
the then at the end of the move un check visible

Thanks! Would I be able to add those parts to the model with something like xnalara?

15

(2 replies, posted in Showcase)

Can I post a Patreon here to raise money for my game? If I can, I’ll post it and I promise to show it off once I have the money!

16

(3 replies, posted in General)

In some games, characters can pull out weapons from nowhere and use them for attacks. How would I do that? I want a character to pull out a glove when performing a move but I don’t know how to do it.

17

(1 replies, posted in General)

There will be certain attacks in my game that will have the opponent turn invisible when they’re hit by it. Would that be possible?

18

(2 replies, posted in General)

What would happen if the timer ran out and nobody lost health? Would there be a tie which would lead to another round? I’m asking because my game has only one round and I need to know what would happen if that happened.

19

(0 replies, posted in Source Coding)

Has anyone ever attempted making a Four Player Mode? If anyone has can you shed some light on how that would be coded?

Also, if no one’s tried it, could I copy the code from another Fighting game with four players and put it into UFE and edit what needs to be edited (Spawn Points, Health Bars, etc.)?

The Fighting game I’m talking about uses C as it’s coding tool. I know Unity and UFE use C so, could that be used?

Also, can Characters have cinematic intros but without the camera close up?

20

(2 replies, posted in Source Coding)

I have UFE 2 Source and want to know something. I want to know if you can add code to UFE in order to support more features (like 4 player modes, poison attacks, health drain attacks, etc.).

21

(13 replies, posted in Tips & Articles)

Thank you so much for the help!

22

(13 replies, posted in Tips & Articles)

Should should I ask about this on the Source Coding page?

So... This is gonna be a lot but it’s really simple what I want to do..

I want to make a character who has a Fighting style similar to Phoenix Wright from UMVC3. What I want to do is make a character-specific Meter that lets the character fill up the Meter by using certain special moves and once that meter’s Full, they can use a Super move that lets them transform into a stronger version of themself using Stance Changes. Any advice on the character-specific Meter?

24

(13 replies, posted in Tips & Articles)

I’m trying to make a character who has a dog follow them around in the background when they move. The dog doesn’t do anything except move when the character moves. Any advice on how to make the dog?

25

(1 replies, posted in Tips & Articles)

So... What you’re saying is... you can edit code for UFE with uScript and add new features using it?