The download link is in post #12
2 2020-11-28 11:44:41
Re: Someone turned UFE into SMASH! (10 replies, posted in General)
So cool! Platforms, traps, items, so much on my own personal wishlist for UFE lol.
3 2020-09-06 22:28:46
Re: UFE2 for brawler / beat 'em up? (4 replies, posted in General)
I don't know the answer to most of your questions but check out this showcase thread
4 2020-09-06 22:18:14
Re: Control freak2 for console play (4 replies, posted in General)
So, are you only using control freak on Xbox because your project is also targeting mobile? Control Freak is for more geared toward touch screens...
5 2020-08-26 18:54:45
Re: On sale (2 replies, posted in General)
Once again on sale, Source and Lite
https://assetstore.unity.com/packages/t … rce-126124
https://assetstore.unity.com/packages/t … ite-126325
6 2020-07-04 21:30:50
Re: Physics based movement (2 replies, posted in 2D Gameplay)
Someone correct me if I'm wrong, but UFE uses a pretty good physics-ish system of its own, applying forces on x and y axes. This is totally independent of rigidbodies. However platforms of any type might be a pretty serious undertaking as a lot of UFE's calcs involve the floor being at zero. Not sure how extensive of changes would be required
7 2020-06-29 23:28:31
Re: Particle mirror on right side (3 replies, posted in General)
Try putting your particle prefab as a child of another prefab at 0,0,0 then re-save the prefab and see if that helps.
This
8 2020-06-12 01:42:43
Re: Control Freak 2 Controls does not show up on Android Build (6 replies, posted in General)
Maybe double check in the control freak menu that mobile mode is set to on or automatic. Is it showing up when you run it in the editor?
9 2020-06-10 03:17:26
Re: Can't Offset Hitboxes (2 replies, posted in General)
Personally, what I did in my setup was to add a gameobject child to the bone and moved that around and based my hitbox off of that transform instead of messing with offsets. Not sure if that works in UFE 2. It seems to prevent me from updating my characters to UFE2, but maybe give that a try?
10 2020-05-21 08:26:44
Topic: On sale (2 replies, posted in General)
UFE 2 on sale at the Asset Store! All versions! Public service announcement.
11 2020-05-21 08:23:20
Re: 3 players? (2 replies, posted in General)
Anything like this would definitely require the source version and (extensive?) code changes.
12 2020-05-19 18:43:02
Re: Hide Mobile Input(Control Freak) (1 replies, posted in Source Coding)
i want to hide mobile input(control freak) during Intro , i want to instantiate control freak after intro
You can simply disable the canvas component of the cf2 rig.
13 2020-05-08 09:20:48
Re: Upgrading project from 1.8 to 2.? (3 replies, posted in General)
I was using version 2.2 which I already had downloaded. When I try step #2 to Record Character Maps I get these errors when I hit play.
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <437ba245d8404784b9fbab9b439ac908>:0)
MapRecorder.OnGUI () (at Assets/UFE/Engine/Scripts/Network/MapRecorder.cs:109)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)
14 2020-05-05 18:33:19
Re: Need help making controls for Mobile Fighting Game (2 replies, posted in General)
I love Control Freak. I think it costs like $9, but it really makes it easy with UFE with the integration.
15 2020-05-02 08:27:26
Re: Health regeneration and teleporting (3 replies, posted in Suggestions)
For teleportation I think Striderspinel had a workaround trick in his TZOMPANTLI game. I think He actually had it in his animation... he shrunk the character, moved it below the stage and over then back up through the floor full size again... I think he talks about it in his showcase...
16 2020-05-02 08:23:43
Re: Flexibility without source? (3 replies, posted in General)
Off the cuff I would say you would definitely need access to source for that and you'd need to put in a fair amount of coding. From what I can tell UFE battles are pretty tied to being at the center origin and are based on a completely flat terrain.
17 2020-05-01 23:37:41
Topic: Upgrading project from 1.8 to 2.? (3 replies, posted in General)
Hi, I finally decided to get around to updating my old project to UFE 2 but can't seem to find the instructions on how to do so. Point me in the right direction? Thx!
18 2020-02-11 02:50:26
Re: Input Axis is not setup (3 replies, posted in General)
What input axis is not setup? What error messages are you getting specifically?
19 2020-02-06 14:35:54
Re: Pause game on joystick disconnect (12 replies, posted in Source Coding)
I'd hit up the cInput forum or their contact form... Hopefully they're stl active.
20 2020-01-15 18:42:09
Re: Animations Not Triggering (3 replies, posted in General)
Your description makes me think it's more of a move file problem. When you say some moves refuse to be triggered what do you actually ? What do you see happen?
21 2019-12-30 08:53:03
Re: Character follows another (13 replies, posted in Tips & Articles)
What do you mean? You can select the character in the assist move section
22 2019-12-28 13:18:38
Re: UFE Build Crashes On Android Devices (13 replies, posted in General)
Weird. The logcat error makes it look like multithreading could be part of the problem... Have you added anything to UFE that uses multithreading? I admit I'm kinda stumped.
23 2019-12-27 09:59:39
Re: UFE Build Crashes On Android Devices (13 replies, posted in General)
Google logcat console so you can see in real-time what is happening with your phone, you ought to get some clues as to what causes the crash. Or perhaps using the unity profiler will show you the error. Do you know how to run the profiler on attached mobile devices?
24 2019-12-20 09:58:58
Re: Framerate Issues Between between UFE Life and UFE Source (20 replies, posted in General)
They phone on the right looks like a galaxy s4...? What about the phone on the right? Are they pretty similar spec wise? Have you checked the profiler to see what might be slowing it down?
I recently upgraded to UFE Source from UFE Lite and the framerate on a Source build is terrible compared to Lite. I'm having the same problem on the Unity editor and Android build.
I set my framerate to 60 fps and I'm having the most trouble with 2D characters.
I have uploaded it to YouTube for you guys to review.
I tried everything from a Unity optimization standpoint but nothing works.
Please help.
25 2019-12-19 09:35:07
Re: Duplicate 2D animation files in UFE? (10 replies, posted in General)
An aging asset store asset Skele had a feature to alter naming paths of animations. Maybe??? that could do the trick? It does appear unsupported and won't work in the latest versions of unity. It was pretty sweet in its day... It's what I used to convert the generic Mike to humanoid