Hi,

I'm experiencing an issue with my Attack & Special Moves not sorting in the correct order at runtime, this is causing my chained moves to not link correctly when hits are confirmed. I have found shuffling my Attack & Special Moves around as a workaround to get my attacks to load correctly which is absolutely a pain. Is there a fix for this in source code? I'm not a programmer, so will need some guidance on solving this issue.

Thanks,

Derek

There's another issue that I noticed when setting different attacks to kill/ko an opponent.

When using a sequence of attacks (punch then kick) the physics on the X and Y is multiplied causing the opponent to be launched supper high and far, but when using just one attack sequence (punching) kill/ko plays out as expected.

Does this have something to do with the cumulative physics option in the character set up? When I toggle this option off the knockdown and ground bounce doesn't look as good, end of game/ko doesn't really work as well either.

Am I doing something wrong here?

Thanks, D.

Got it working thanks!

Does getting hit while jumping straight register the "fall down reactions"? My opponent just snaps to the ground playing no ground bounce or fall animation. Is this another component I'll have to add in the source code?

Hi,

I don't understand how the end of the match/ko death's work? Why in the "move set" there aren't animation options for "end of the match" or "ko" it seems to just use the "air juggle (luncher)," "air joggle," "knock back," "from air juggle (knockdown)," and "ground bonce" as your default end of the match/ko with no options to change this. Is this something I'm going to have to add myself in code? Or is there something I'm missing at the base level? It just seems odd to me that "end of match/ko" is the only thing we cant really tailor to characters fight styles, I really hope I'm overlooking something.

looking forward to a solution.

Derek.

6

(9 replies, posted in UFE 1 (Deprecated))

Hi,

I think there's an issue with the "mecanim Control (script)" in how it loads the animations. When i look at this list of animations loaded its correct but playing the wrong order ie (Jab R) instead of (Jab L). But when i repeat battle  "Mecanim Control (script)" reloads the animations in the order of (Jab R) being 1st and (Jab L) being 2nd but in game it plays moves correctly (Jab L) to (Jab R) and so on.

Note: im using mecanim animations.

7

(9 replies, posted in UFE 1 (Deprecated))

connect with you tomorrow.

8

(9 replies, posted in UFE 1 (Deprecated))

Yes I beleave preloader is turned on, do you think that's the problem?

9

(9 replies, posted in UFE 1 (Deprecated))

Yes I've tried auto execution.  And yes for clarification I want to  Press the same button 4 times to get all four hits to fire.  This works already but for some reason when I added the fourth attack my first attack doesn't fire. But when I remove the fourth attack everything plays as it should.  Or if I switch the order  starting with jab right  being the first move in the attack special moves editor then all four movies  Play correctly except when I try to repeat battle. To me it seems there's an issue with how the animations get loaded at run time.

10

(9 replies, posted in UFE 1 (Deprecated))

Hi,

They're all separate animations linking to one another.

For example:

Jab-left - Jab-right looks like this;

Link Conditions: i have it set to "Hit Confirm."

Hit Confirm Options: "On Strike" is checked.

Linked Moves: "Ignore Input (Auto Execution)" and "Ignore Player Conditions" is  not on, but i did try using both of  these option as well and the result was the same.

11

(9 replies, posted in UFE 1 (Deprecated))

Hi,

i have 2 issues that need attention;

Issue 1)

I have 4 attacks that chain together as follows;

jab left to jab right

jab right to left uppercut

left uppercut to right elbow

all using button 1 input.

When i run the game jab left doesn't fire?  instead my combo starts with jab right to left uppercut and so on. But when i move the order around putting jab right before jab left in the "Attack & Special Moves" everything fires as it should in-game which i find very odd? And if i remove the last attack "right elbow" and run the game my combo set will fire correctly starting with jab left to jab right.

Issue 2)

I believe is related to issue (1), If i keep the order of my 1st two attacks swapped in the "Attack & Special Moves" as mentioned above the chain attacks will fire correctly. but poses a different problem when choosing to repeat battle, the order of my chain combos when the game has been reloaded is swapped back to it original order which brings me right back to square 1 jab left not firing as the 1st attack.   

This feels like a bug to me that i would like resolved.