hi ankit , in which company you are working.
please don't mind give your mob no. need to talk about fighting game.
1 2016-05-31 03:10:12
Re: UFE 1.7 Official Release Notes (116 replies, posted in UFE 1 (Deprecated))
2 2016-05-31 03:00:22
Re: Character mirroring issue (14 replies, posted in UFE 1 (Deprecated))
http://www.ufe3d.com/forum/viewtopic.php?id=114
you can try above link also.
3 2016-05-30 01:20:49
Re: Character mirroring issue (14 replies, posted in UFE 1 (Deprecated))
float standardZRotation;
public void InvertRotation(){
// standardYRotation = -standardYRotation;
// abhishesh================
standardZRotation = 180;
character.transform.localScale = new Vector3 (-character.transform.localScale.x, -character.transform.localScale.y, -character.transform.localScale.z);
// ================
}
private void testCharacterRotation(float rotationSpeed){
testCharacterRotation(rotationSpeed, false);
}
private void testCharacterRotation(float rotationSpeed, bool forceMirror){
if ((mirror == -1 || forceMirror) && transform.position.x > opponent.transform.position.x) {
mirror = 1;
InvertRotation();
if (UFE.config.characterRotationOptions.autoMirror) ForceMirror(true);
//abhishesh==========
character.transform.eulerAngles = new Vector3 (character.transform.eulerAngles.x, 90, character.transform.eulerAngles.z);
//=================
}else if ((mirror == 1 || forceMirror) && transform.position.x < opponent.transform.position.x) {
mirror = -1;
potentialBlock = false;
InvertRotation();
if (UFE.config.characterRotationOptions.autoMirror) ForceMirror(false);
// abhishesh================
standardZRotation = 0;
character.transform.localScale = new Vector3 (character.transform.localScale.x, character.transform.localScale.y, character.transform.localScale.z);
//================
}
// character.transform.rotation = Quaternion.Slerp(character.transform.rotation, Quaternion.AngleAxis(standardYRotation, Vector3.up), Time.fixedDeltaTime * rotationSpeed);
// abhishesh================
character.transform.rotation = Quaternion.Slerp(character.transform.rotation, Quaternion.AngleAxis(standardZRotation, Vector3.forward), Time.fixedDeltaTime * rotationSpeed);
character.transform.eulerAngles = new Vector3 (character.transform.eulerAngles.x, 90, character.transform.eulerAngles.z);
//================
}
private void fixCharacterRotation(){
if (currentState == PossibleStates.Down) return;
// if (character.transform.rotation != Quaternion.AngleAxis(standardYRotation, Vector3.up)){
// character.transform.rotation = Quaternion.AngleAxis(standardYRotation, Vector3.up);
// }
}
replace above code in controlsScript.cs and uncheck autorotation from global editor window
4 2016-05-20 00:25:47
Re: Handle Fight Input by code for mobile (3 replies, posted in UFE 1 (Deprecated))
download controls freak from asset store and import in project ,
Go in global editor window ->input option -> select control freak.
5 2016-04-22 00:54:53
Topic: UFE crash randomly (0 replies, posted in UFE 1 (Deprecated))
unity 5.3.3 p1
xcode 7.3
getting error message in xcode :- terminated due to memory issue
and game crashing suddenly on iphone 5s and 6.
guys please help me , i am getting stuck here.
6 2016-04-15 01:44:00
Topic: unity 5.3.4p3 compatibility (1 replies, posted in UFE 1 (Deprecated))
hello all,
anybody updated unity 5.3.4p3 , UFE is compatible or any issue,
7 2016-04-15 01:26:24
Re: server side networking (4 replies, posted in UFE 1 (Deprecated))
in forum , i read network add on and fuzzy AI will come by mid April . it will be photon included or will be p2p using ip address only.
8 2016-04-13 01:23:20
Topic: server side networking (4 replies, posted in UFE 1 (Deprecated))
I want use Server Side Networking in game,can you please tell when the UFE network add on will launch, in forum i read that network add on add and fuzzy AI will come by mid April ,it will be same as 1.7 p2p using ip address or something else,i have completed my project but still not able to launch just because of server side integration, please tell any estimated time for UFE with server side network support(photon) will come.
I am waiting for this please reply as soon as possible.
9 2016-04-13 00:37:55
Re: character issue (7 replies, posted in UFE 1 (Deprecated))
you can check character scale value, it should be positive , check with 1,1,1
10 2016-02-26 00:24:28
Re: character motion blur (3 replies, posted in UFE 1 (Deprecated))
firstly thanks for reply, i have downloaded free version of amplify motion but its not body part specific not working like tekken ,it is similar to "motion camera blur".
11 2016-02-25 01:11:53
Topic: character motion blur (3 replies, posted in UFE 1 (Deprecated))
can i implement motion blur effect like tekken in ufe .
suppose i want motion blur on a particular part of body ,if possible then please guide me.
12 2016-02-24 03:01:13
Re: stop opponent sliding (2 replies, posted in UFE 1 (Deprecated))
thanks for reply
13 2016-02-17 04:47:54
Topic: stop opponent sliding (2 replies, posted in UFE 1 (Deprecated))
when i simply move forward my character against opponent character in p vs p mode , then my character pushes back the opponent character, it is something like sliding , in this case i want to stop opponent character rather than sliding back.
please reply asap.
15 2016-02-15 07:49:12
Topic: CINPUT (3 replies, posted in UFE 1 (Deprecated))
Anybody can tell me , Is CINPUT supports for mobile control using joysticks . please advise me which controls are good for joysticks control freak or CINPUT
16 2016-02-04 00:46:53
Re: photon integration (4 replies, posted in UFE 1 (Deprecated))
thanks for valuable reply @mastermind
17 2016-02-03 01:22:59
Re: photon integration (4 replies, posted in UFE 1 (Deprecated))
@mbhagat
How game support on WAN mode
18 2016-02-01 00:56:36
Topic: photon integration (4 replies, posted in UFE 1 (Deprecated))
@mastermind
Hello sir , i have ufe bundle and network add on also , i want to integrate photon in my game pls guide me step by step .
pls kindly assist me.
19 2015-12-22 00:49:17
Re: Facing serious problem after changing player settings in iOS (2 replies, posted in UFE 1 (Deprecated))
Hello, As i understand your problem with RAM, At runtime increasing ram continuously ,please check your ram status in Xcode build and run on device in memory section.
20 2015-12-14 02:55:54
Re: charge input (2 replies, posted in UFE 1 (Deprecated))
hello mastermind ,
Fuzzy ai calling only tap input, not calling touch and hold input.
please reply me asap.
21 2015-12-01 05:43:05
Re: control freaks for player 2 (1 replies, posted in UFE 1 (Deprecated))
up arrow -> jump
down arrow -> crouch
left arrow ->walk backward
down arrow -> walk forward
8 -> punch ->button 1
9 -> kick ->button 2
I -> button 4
22 2015-12-01 01:51:16
Re: players overlapping (6 replies, posted in UFE 1 (Deprecated))
increase ground collision mass value.
character editor->physics->ground collision mass
23 2015-11-27 01:52:28
Re: players overlapping (6 replies, posted in UFE 1 (Deprecated))
hi Twrmois, i resolved my problem thanks again for valuable replay
24 2015-11-27 00:35:54
Re: players overlapping (6 replies, posted in UFE 1 (Deprecated))
thanks for reply, actually i set all the hitbox properly getting collision as i want, problem is that 1/4 of body of players overlapping each other. if i am scaling any collider then works properly but at corner at the time of collision getting vibration in one player . i want to scale collision collider which is getting by default by adding hotbox script.
25 2015-11-27 00:34:19
Re: players overlapping (6 replies, posted in UFE 1 (Deprecated))
thanks for reply, actually i set all the hitbox properly getting collision as i want, problem is that 1/4 of body of players overlapping each other. if i am scaling any collider then works properly but at corner at the time of collision getting vibration in one player . i want to scale collision collider which is getting by default by adding hotbox script.