1

(116 replies, posted in UFE 1 (Deprecated))

hi ankit , in which company you are working.
please don't mind give your mob no. need to talk about fighting game.

2

(14 replies, posted in UFE 1 (Deprecated))

http://www.ufe3d.com/forum/viewtopic.php?id=114

you can try above link also.

3

(14 replies, posted in UFE 1 (Deprecated))

float standardZRotation;
public void InvertRotation(){
//        standardYRotation = -standardYRotation;
        //        abhishesh================
        standardZRotation = 180;
        character.transform.localScale = new Vector3 (-character.transform.localScale.x, -character.transform.localScale.y, -character.transform.localScale.z);


        //        ================
    }

    private void testCharacterRotation(float rotationSpeed){
        testCharacterRotation(rotationSpeed, false);
    }

    private void testCharacterRotation(float rotationSpeed, bool forceMirror){
        if ((mirror == -1 || forceMirror) && transform.position.x > opponent.transform.position.x) {
            mirror = 1;
            InvertRotation();
            if (UFE.config.characterRotationOptions.autoMirror) ForceMirror(true);
            //abhishesh==========
            character.transform.eulerAngles = new Vector3 (character.transform.eulerAngles.x, 90, character.transform.eulerAngles.z);
            //=================

        }else if ((mirror == 1 || forceMirror) && transform.position.x < opponent.transform.position.x) {
            mirror = -1;
            potentialBlock = false;
            InvertRotation();
            if (UFE.config.characterRotationOptions.autoMirror) ForceMirror(false);
            //        abhishesh================

            standardZRotation = 0;
            character.transform.localScale = new Vector3 (character.transform.localScale.x, character.transform.localScale.y, character.transform.localScale.z);

            //================
        }
//        character.transform.rotation = Quaternion.Slerp(character.transform.rotation, Quaternion.AngleAxis(standardYRotation, Vector3.up), Time.fixedDeltaTime * rotationSpeed);
        //        abhishesh================
        character.transform.rotation = Quaternion.Slerp(character.transform.rotation, Quaternion.AngleAxis(standardZRotation, Vector3.forward), Time.fixedDeltaTime * rotationSpeed);
        character.transform.eulerAngles = new Vector3 (character.transform.eulerAngles.x, 90, character.transform.eulerAngles.z);
        //================
    }
   
    private void fixCharacterRotation(){
        if (currentState == PossibleStates.Down) return;
//        if (character.transform.rotation != Quaternion.AngleAxis(standardYRotation, Vector3.up)){
//            character.transform.rotation = Quaternion.AngleAxis(standardYRotation, Vector3.up);
//        }
    }


replace above code in controlsScript.cs and uncheck autorotation from global editor window

4

(3 replies, posted in UFE 1 (Deprecated))

download controls freak from asset store and import in project ,
Go in global editor window ->input option -> select control freak.

5

(0 replies, posted in UFE 1 (Deprecated))

unity 5.3.3 p1
xcode 7.3
getting error message in xcode  :- terminated due to memory issue
and  game crashing suddenly on iphone 5s and 6.

guys please help me , i am getting stuck here.

6

(1 replies, posted in UFE 1 (Deprecated))

hello all,
anybody updated unity 5.3.4p3 , UFE is compatible or any issue,

7

(4 replies, posted in UFE 1 (Deprecated))

in forum , i read network add on and fuzzy AI will come by mid April . it will be photon included or will be p2p using ip address only.

8

(4 replies, posted in UFE 1 (Deprecated))

I want  use Server Side Networking in game,can you please tell when the UFE network add on will launch, in forum i read that network add on add and fuzzy AI will come by mid April ,it will be same as 1.7 p2p using ip address or something else,i have completed my project but still not able to launch just because of server side integration, please tell any estimated time for UFE with server side network support(photon)  will come.
I am waiting for this please reply as soon as possible.

9

(7 replies, posted in UFE 1 (Deprecated))

you can check character scale value, it should be positive , check with 1,1,1

10

(3 replies, posted in UFE 1 (Deprecated))

firstly thanks for reply, i have downloaded free version of amplify motion but its not body part specific not working like tekken ,it is similar to "motion camera blur".

11

(3 replies, posted in UFE 1 (Deprecated))

can i implement motion blur effect like tekken in ufe .
suppose i want motion blur on a particular part of body ,if possible then please guide me.

12

(2 replies, posted in UFE 1 (Deprecated))

thanks for reply

13

(2 replies, posted in UFE 1 (Deprecated))

when i simply move forward my character against opponent character in p vs p mode , then my character pushes back the opponent character, it is something like sliding , in this case i want to stop opponent character rather than sliding back.
please reply asap.

14

(3 replies, posted in UFE 1 (Deprecated))

thanks for reply

15

(3 replies, posted in UFE 1 (Deprecated))

Anybody can tell me , Is CINPUT supports for mobile control using joysticks . please advise me which controls are good for joysticks control freak or CINPUT

16

(4 replies, posted in UFE 1 (Deprecated))

thanks for valuable reply @mastermind

17

(4 replies, posted in UFE 1 (Deprecated))

@mbhagat
How game support on WAN mode

18

(4 replies, posted in UFE 1 (Deprecated))

@mastermind

Hello sir , i have ufe bundle and network add on also , i want to integrate photon in my game pls guide me step by step .

pls kindly assist me.

Hello, As i understand your problem with RAM, At runtime increasing ram continuously ,please check your ram status in Xcode build and run on device in memory section.

20

(2 replies, posted in UFE 1 (Deprecated))

hello mastermind ,
Fuzzy ai calling only tap input, not calling touch and hold input.
please reply me asap.

21

(1 replies, posted in UFE 1 (Deprecated))

up arrow -> jump
down arrow -> crouch
left arrow ->walk backward
down arrow -> walk forward
8 -> punch ->button 1
9 -> kick ->button 2
I -> button 4

22

(6 replies, posted in UFE 1 (Deprecated))

increase ground collision mass value.

character editor->physics->ground collision mass

23

(6 replies, posted in UFE 1 (Deprecated))

hi Twrmois, i resolved my problem thanks again for valuable replay

24

(6 replies, posted in UFE 1 (Deprecated))

thanks for reply, actually i set all the hitbox properly getting collision as i want, problem is that 1/4 of body of players overlapping each other. if i am scaling any collider then works properly but at corner at the time of collision getting vibration  in one player . i want to scale collision collider which is getting by default by adding hotbox script.

25

(6 replies, posted in UFE 1 (Deprecated))

thanks for reply, actually i set all the hitbox properly getting collision as i want, problem is that 1/4 of body of players overlapping each other. if i am scaling any collider then works properly but at corner at the time of collision getting vibration  in one player . i want to scale collision collider which is getting by default by adding hotbox script.