ok, finally found the error, pretty easy, i feel a bit dumb now... i forgot that in the character moves TAB there was this "possible air moves" field and by default is set to 1. just had to pump it up to 5 and everything is fine  smile

http://s5.postimg.org/qenuewwl3/solved.jpg

it's pretty strange, i'm making my characters and they have 4 button (like KOF) i've want them to have a general target combo and i have finished my first character and his target combos work right in stand position, crouch and air... i was working in my second character and the stand and coruch combos works fine, but i did the exacly the same for the air ones and they never link, i use HIT CONFIRM ON HIT, BLOCK AND PARRY and the frame Links are between the first move that can hit and the last one in the animation.

i've checked the character before and everything is right, i can'tfind why they Aren't linking.... they only work when i put IGNORE INPUTS, but of course it's automatic

http://s5.postimg.org/6uzyju6ev/not_linking.jpg

http://s5.postimg.org/txqhj07w7/not_linking2.jpg

Thanks for the help, sorry to bother

428

(11 replies, posted in Showcase)

This is amazing! the art direction and modeling is really top notch! it's remarcable the way you've modded UFE!

429

(2 replies, posted in UFE 1 (Deprecated))

alright... i had a backup from a dropbox shared folder... i used an old asset for that move (was an old move, i just wanted to make bigger it's hurt box) and everthing is alright now... don't know what it was, but i think the file corrupted somehow.

Thanks!

430

(2 replies, posted in UFE 1 (Deprecated))

i know i messed up something, but just don't know what.
i was working in a move (just making it's hurt boxes bigger) and then when i started testing it, unity gradually turned slower and very lagish, A LOT... so much i couldn't even stop the game. only after a while i could stop the game...

and don't know what's going on.

all the other characters work fine, but mine just isn't.

some parameter is not suppose to be the way it is, but i just don't know how.

everything seems fine and the console is not throwing any error.

HELP!

Thanks!

431

(2 replies, posted in UFE 1 (Deprecated))

the other way i've found you can fix this is going to the animation section of the move editor, turn on and then OFF the animation preview and then return to the cinematic options, that way it opens again, with no extra problems.

432

(2 replies, posted in UFE 1 (Deprecated))

i'm having a strange problem;

i'm studing the cinematic options for a move (a launcher) to achieve an effect similar to the launchs in the new GG Xrd.

They look kind of good so far, but my problem is, when i return to the move editor to twitch a bit more the move, the editor is now frozen, it don't even allow me to move to another editor, all i can do is go back to the project, select another move, then the move editor comes back, collapse the cinematic options in another move, and then i can go back to the move i was working on now that the cinematic options are collapsed, but if i open them again, they freeze the window again....


OK, there's something really strange, when i can't find the solution to something and i come here for help, suddenly i find the answer as i write my topic... there was this "emulated" character in the Hierarchy... i erased it and the control over my cinematic options returned... kind of weird...

sorry to bother, but maybe someone can find it useful

433

(17 replies, posted in UFE 1 (Deprecated))

i've been looking but can't find out, how can i set a two button simultaneous press command?

Thanks

434

(10 replies, posted in UFE 1 (Deprecated))

Thanks a lot! my brother is helping me with the coding (he's a software engineer), i'm more of the modeler/animator.

i'll give him this links to get him started

Thanks a lot!

435

(10 replies, posted in UFE 1 (Deprecated))

i got the source version of UFE and i was wondering, would it be too hard to create an arcade mode? with a cutscene at the start and another one in the end of the game, BOSSES and thing like that?

Thanks

436

(2 replies, posted in Character Design)

I'm making a fighting game based on a mexican comic called OPERACIÓN BOLIVAR, and i would like to share a couple of characters here.

Saulo:
http://s13.postimg.org/bwom92r7b/saulo4.jpg

http://s5.postimg.org/rtv94w0dz/saulo3.jpg

http://s5.postimg.org/dm5kg8np3/saulo6.jpg

437

(0 replies, posted in Suggestions)

HI! i'm new here and i'm having a lot of fun with UFE. i've used other engines before, like MUGEN or EF-12 and each one has their pros and cons... my suggestion is, something MUGEN has done for a long time, HOW ABOUT AN ARCADE MODE FOR UFE?

Thanks!