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Here you can open an existing global settings file or create a new one. For this introduction we will use the UFE_Config
file that comes with the project, which is targeted to the TrainingRoom scene example provided.
.\UFE\Demos\_2DFighter\Config_2D_Fighter.asset
.\UFE\Engine\Scripts\Core\Definitions\GlobalInfo.cs
.\UFE\Engine\Plugins\UFE.dll\GlobalInfo
To create a new config file file for the Global Editor, in the project window click on Create → U.F.E. → Config File
.
In the global editor you can set all the general options your fighting game has.
Gameplay Type: Select a gameplay type.
Project Name: The name of your project. Changing this variable has no impact in the example provided.
Deployment: Allows you to select different ways to initiate the game. You can use this option to separate the built-in GUI and load UFE's game engine directly through scene calling.
Skip Loading Screen: Skips the loading screen for Versus or Training Mode. Use this feature for testing only, as some features must be preloaded ahead of the game.
Sub-content:
For more video tutorials visit UFE's official youtube channel.